It's honestly an interesting story. A quite sad one at that.
I wanted to write because... I don't know, I'm bored.
2024 was "before the begining of time" for me,
it was before a lot of things, some I shouldn't share, some I'd be okay to.
Back then, I had two main friends, Brock (aka Cloudy), and... Violet (who was cisgender back then).
So Violet and I first started a series with a certain cringy name, we'll call it S.O. for short.
So, SO was this... as I remember it...
anime-style story, staring Cory (Kory??? Cory??? I forgot), one of Violet's OCs.
Cory worked at this facility of some sort, experementing with antimatter and darkmatter.
His boss, darkmatter, didn't speak English well (I think he spoke a conlang we created, if so I've long-lost the files for it)
Due to a workplace accident of some sort (failed experement if I remember correctly)
Cory (and many others who worked there) got sucked into some portal.
The portal lead to a white void, they lost all their memories and got turned into strange versions of themselfs.
We never actually... finished it (or really even started)...
SO's lore was pretty deep, although we've mostly forgotten it. It's since been basically abandoned.
SO was what connected us as a group, a single, common topic we all spoke about.
SO was abandoned. It's been long since then.
My friends found other things to connect over,
Roblox games, like Forsaken.
I was never into Roblox. I never will get into Roblox.
I have an account, haven't played on it in... years.
One night, I felt particularly lonely.
I was lying in bed, went "man, I just wanna talk to people"
Then it hit me, "what if I just... made something for us to relate over. That worked before"
So, after a few days of finding the best framework (I still hate Godot but it's the best I can find).
I started development on the game.
In reality, I've realized nowadays that my grand idea is pointless. You can't manufacture something like this.
It has to be a source of interest in all of the people. I was trying to "force it."
But it became a source of passion, and that's why I'm still doing it.
I don't know if it was because... nobody has the attention span to sit down, and give a game a chance
or if my prototype didn't have enough content.
or if it was too complicated.
or if it didn't feel polished or interesting enough.
but Violet playtested the game for like 5 minutes and then went and did other things.
it's probably just bad game design, Violet did say the menus are confusing (I don't see it).
but she played it for like 10 minutes and did other things.
I don't know what I did wrong exactly, but I know I did something wrong.